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	<title>Comments on: Bad Business Model Evolution</title>
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	<link>http://blog.perfectspace.com/2009/05/15/bad-business-model-evolution/</link>
	<description>community, entrepreneurship and business strategy</description>
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		<title>By: nate</title>
		<link>http://blog.perfectspace.com/2009/05/15/bad-business-model-evolution/comment-page-1/#comment-90421</link>
		<dc:creator>nate</dc:creator>
		<pubDate>Mon, 18 May 2009 22:44:41 +0000</pubDate>
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		<description>The short of my advice would be (1) leave the free item free (no ads either), (2) build new and &quot;essential&quot; features into a Pro version and charge for that.  

If it&#039;s really worth more than $0, people will pay for it.  If people aren&#039;t willing to pay money for something then why are you trying to turn it into a business anyway? 

If people aren&#039;t willing to pay for it, you have 3 options.. (A) keep it a hobby project, (B) give up on it or (C) find a new way to make money off of it.  I prefer (C) because it forces you to be creative about how you&#039;re going to get money and that seems to work well for many many businesses which offer a free product. Plus, you&#039;ve spent a lot of love and time on the project.  

But putting ads on it is just pimping out your loved app/hobby/project. I&#039;ve done it before (on this blog and in other apps and businesses) and every time it felt dirty (which obviously is subjective and allegorical, but a worthwhile and pretty common experience from what I&#039;ve heard).</description>
		<content:encoded><![CDATA[<p>The short of my advice would be (1) leave the free item free (no ads either), (2) build new and &#8220;essential&#8221; features into a Pro version and charge for that.  </p>
<p>If it&#8217;s really worth more than $0, people will pay for it.  If people aren&#8217;t willing to pay money for something then why are you trying to turn it into a business anyway? </p>
<p>If people aren&#8217;t willing to pay for it, you have 3 options.. (A) keep it a hobby project, (B) give up on it or (C) find a new way to make money off of it.  I prefer (C) because it forces you to be creative about how you&#8217;re going to get money and that seems to work well for many many businesses which offer a free product. Plus, you&#8217;ve spent a lot of love and time on the project.  </p>
<p>But putting ads on it is just pimping out your loved app/hobby/project. I&#8217;ve done it before (on this blog and in other apps and businesses) and every time it felt dirty (which obviously is subjective and allegorical, but a worthwhile and pretty common experience from what I&#8217;ve heard).</p>
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		<title>By: Chad</title>
		<link>http://blog.perfectspace.com/2009/05/15/bad-business-model-evolution/comment-page-1/#comment-90411</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Sun, 17 May 2009 17:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.perfectspace.com/?p=1917#comment-90411</guid>
		<description>There are some handy little free programs in my arsenal that are multiple versions behind the &quot;latest and greatest&quot; because the program creators followed your failed business model. Once upon a time I downloaded the program, probably didn&#039;t click their &quot;Donate&quot; button, and have been using thierever since. I&#039;ve probably told lots of other people to use the app, but that still doesn&#039;t put money in the developer&#039;s pocket.

I&#039;m interested to read your view on good business model evolution. The karma model of giving projects away for free as a way to build a following sooner or later needs to translate to paying the rent.</description>
		<content:encoded><![CDATA[<p>There are some handy little free programs in my arsenal that are multiple versions behind the &#8220;latest and greatest&#8221; because the program creators followed your failed business model. Once upon a time I downloaded the program, probably didn&#8217;t click their &#8220;Donate&#8221; button, and have been using thierever since. I&#8217;ve probably told lots of other people to use the app, but that still doesn&#8217;t put money in the developer&#8217;s pocket.</p>
<p>I&#8217;m interested to read your view on good business model evolution. The karma model of giving projects away for free as a way to build a following sooner or later needs to translate to paying the rent.</p>
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		<title>By: nate</title>
		<link>http://blog.perfectspace.com/2009/05/15/bad-business-model-evolution/comment-page-1/#comment-90400</link>
		<dc:creator>nate</dc:creator>
		<pubDate>Fri, 15 May 2009 17:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.perfectspace.com/?p=1917#comment-90400</guid>
		<description>Now, I realize this was a pessimistic approach.  And perhaps in the future I&#039;ll give some case studies for good business model evolution. But, I have seen this so often I wanted to point it out as a &quot;What not to do&quot; item first.

Cheers.</description>
		<content:encoded><![CDATA[<p>Now, I realize this was a pessimistic approach.  And perhaps in the future I&#8217;ll give some case studies for good business model evolution. But, I have seen this so often I wanted to point it out as a &#8220;What not to do&#8221; item first.</p>
<p>Cheers.</p>
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